Metal Gear Solid 4: Guns of the Patriots Database on the way!

June 19th, 2008 by Brandon Laurino

Hi all – Firstly, we’d like to thank you for helping us make the launch of Metal Gear Solid 4: Guns of the Patriots a tremendous success, with a special thanks to the many of you who attended our midnight launches to support it. It was great to meet so many of you in person, and the some of the MGS related costumes were truly spectacular. We had a lot of fun, and we hope you did too.

Of course, the launch of MGS4 is just the beginning – with it now in your hands, surely you are finding that there is much to discover within the game itself. It’s packed with so much, in fact, that there is bound to be new revelations, strategies, and details in the coming months as everyone makes their way through every nook and cranny. Add in Metal Gear Online, with its endless and deep multiplayer game play, as well as new downloadable content forthcoming - there is truly so much more to come, with our continued support of MGS, that will extend well through this year.

With that, we are happy to reveal a very special surprise, upon the PLAYSTATION Store update tomorrow (Thursday June 19th) we will be releasing the Metal Gear Solid 4: Guns of the Patriots Database!

Metal Gear Solid 4 Database

The MGS4 Database is a free, downloadable interactive application that contains the official knowledge base of everything that is Metal Gear, reaching all the way back to the very beginning of the franchise. Including complete storylines, character profiles, relationship diagrams, and much more! The MGS4 database is a great way to catch up for someone new to Metal Gear, as well as a useful resource for any veteran of the series, with complete official details on every aspect of the intricate Metal gear lore.

The MGS4 Database also contains a special feature – if you want to make use of the database, but have not yet fully played through MGS4 yet and are worried about spoilers – all MGS4 spoilers are “blacked out” until you’ve beaten MGS4. Give it a try!

But that’s not all, within MGS4, check out the EXTRAS option of the main menu (if you haven’t already). There’s already new, free downloadable content available for the game - with new camouflage and a new music track for the in game iPod. There will be more forthcoming, so be sure to check this often!


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METAL GEAR MONDAYS! Metal Gear Solid 4: Guns of the Patriots - Launch week!

June 10th, 2008 by Brandon Laurino

Hi all – I assume most of you reading this know already, but, at long last, Metal Gear Solid 4: Guns of the Patriots launches this week, Thursday June 12, 2008! Of course, there’s tons going on!

First, we have numerous midnight launch parties and signings in NY, LA, and SF. Below are all the details!

MGS4 World Tour

LOS ANGELES

WHERE: Best Buy
1015 N La Brea Ave
West Hollywood
(323) 883-0219

WHEN:
Wednesday, June 11
11:45 pm - 1:00am

TALENT APPEARING:
David Hayter - Voice of Solid Snake
Kenichiro Imaizumi - Senior Producer
Ryan Payton - Associate Producer

NEW YORK

WHERE: Virgin Megastore
1540 Broadway
Bet. 45th & 46th Street
(212) 921-1020

WHEN:
Wednesday, June 11
11:45 pm - 1:30am

TALENT APPEARING:
Mr. Hideo Kojima
Yumi Kikuchi - Model

SAN FRANCISCO

WHERE: PlayStation Store at Metreon
101 Fourth Street
(415) 369-6000

WHEN:
Saturday, June 14
4 pm-6 pm

TALENT APPEARING:
Mr. Hideo Kojima
Kenichiro Imaizumi - Senior Producer
Ryan Payton - Associate Producer
Yumi Kikuchi - Model

You should definitely arrive early. You will be able to purchase a standard edition version of Metal Gear Solid 4: Guns of the Patriots at the events, as well as a PLAYSTATION 3 Metal Gear Solid 4 bundle, which includes a 80GB PLAYSTATION 3, DUALSHOCK 3 Controller and a copy of MGS4. You can also see a complete list of what launch events are happening on a global scale for MGS4, here.

Next, we’d like to point out that the third and fourth parts of GameTrailers amazing Metal Gear Retrospective are posted. As previously mentioned, these detail everything in the series to date, and contain MAJOR SPOILERS, so be warned.

More after the jump!

MGS4 Page

If you haven’t checked it out yet, the official MGS4 site is live! It contains a ton of original interactive content, including playable training and special missions – essentially distilling some of the core game play mechanisms of MGS into a Flash game - that can prepare you for what awaits in MGS4!

As a special MGS4 launch week treat for the devout Metal Gear fans among you, we are releasing the passwords to unlock a ton of secret characters in Metal Gear Solid Portable Ops + for the PSP! Here we go…!

N524ZHU9N4Z

20: Normal Soldier Short Sleeve

QK3CMV373Y

21: Normal Soldier Long Sleeve

6WXZA7PTT9Z

22: Normal Soldier Short Sleeve Magazine Vest

D8RV32E9774

23: Normal Soldier Long Sleeve Magazine Vest

FMXT79TPV4U8

24: fox face type 1

HGMK3WCYURM

25: fox face type 2

6ZY5NYW4TGK

26: fox face type 3

UZZQYRPXM86

27: Female Soldier

QRQQ7GWKHJ

28: Female Soldier

MVNDAZAP8DWE

29: Female Soldier

ZFKHJKDEA2

30: Male Scientist 1

QQ4N3TPCL8PF

31: Male Scientist 2

CXFCXF4FP9R6

32: Male Scientist 3

3W8WVRGB2LNN

33: Female Scientist 1

FUC72C463KZ

34: Female Scientist 2

UCAWYTMXB5V

35: Female Scientist 3

T8EBSRK6F38

36: Maintenance Crew Member 1

YHQU74J6LLQ

37: Maintenance Crew Member 2

MFAJMUXZHHKJ

38: Maintenance Crew Member 3

DVB2UDTQ5Z

39: High Rank Officer

84ZEC4X5PJ6

40: High Rank Officer

DTAZ3QRQQDU

41: High Rank Officer

ADPS2SE5UC8

42: High Official

“GE6MU3DXL3X”

43: Ocelot unit (hostage use only)

“MNBVYRZP4QH”

44: KGB soldier (hostage use only)

“9V8S7DVYFTR”

45: Gru soldier (hostage use only)

6VWM6A22FSS8

46: Gurlukovich’s Soldier

M4MSJ6R87XPP

47: High-Tech Soldier

PHHB4TY4J2D

48: Tengu Soldier

X56YCKZP2V

49: Seal

2VXUZQVH9R

50: USSR Female Soldier in Normal Uniform A

HPMRFSBXDJ3Y

51: USSR Female Soldier in Normal Uniform B

QXQVW9R3PZ

52: USSR Female Soldier in Normal Uniform C

GMC3M3LTPVW7

53: USSR Female Soldier in Tank-top A

5MXVX6UFPMZ5

54: USSR Female Soldier in Tank-top B

76AWS7WDAV

55: USSR Female Soldier in Tank-top C

“9FS7QYSHZ56N”

56: Ocelot unit female soldier A

“F94XDZSQSGJ8″

57: Ocelot unit female soldier B

“CRF8PZGXR28″

58: Ocelot unit female soldier C

QJ4ZTQSLUT8 // # 59: ゲノム(白)

59: Genom Soldier (White)

9CM4SY23C7X8 // # 60: ゲノムレッド

60: Genom Soldier (Red)

9GNPHGFFLH // # 61: ゲノムブルー

61: Genom Soldier (Blue)

TGQ6F5TUHD // # 62: ゲノムグリーン

62: Genom Soldier (Green)

CE5HHYGTSSB // # 63: ゲノムイエロー

63: Genom Soldier (Yellow)

WYNGG3JBP3YS // # 64: ゲノムブラック

64: Genom Soldier (Black)

7WRG3N2MRY2 // # 65: ゲノムピンク

65: Genom Soldier (Pink)

“A9KK7WYWVCV”

69: Tsuhan soldier

“RU8XRCLPUUT”

70: Hidechan soldier

“Y5YCFYHVZZW”

71: Washington, D.C

“BB6K768KM9″

72: Alabama

“XL5SW5NH9S”

73: Alaska

“ZHEFPVV947″

74: Arizona

“VNRE7JNQ8WE”

75: Arkansas

“6MSJQYWNCJ8″

76: California

“W6TAH498DJ”

77: Colorado

“2N2AB3JV2WA”

78: Connecticut

“AJRL6E7TT9″

79: Delaware

“A44STZ3BHY5″

80: Florida

“VD5H53JJCRH”

81: Georgia

“TW7ZMZHCBL”

82: Hawaii

“XAFGETZGXHGA”

83: Idaho

“QYUVCNDFUPZJ”

84: Illinois

“L68JVXVBL8RN”

85: Indiana

“B8MW36ZU56S”

86: Iowa

“TYPEVDEE24YT”

87: Kansas

“LCD7WGS5X5″

88: Kentucky

“EHR5VVMHUSG”

89: Louisiana

“T5GYHQABGAC3″

90: Maine

“L2W9G5N76MH7″

91: Maryland

“ZLU2S3ULDEVF”

92: Massachusetts

“HGDRBUB5P3SA”

93: Michigan

“EEBBM888ZRA”

94: Minnesota

“TBF7H9G6TJH7″

95: Mississippi

“WJND6M9N738″

96: Missouri

“9FYUFV29B2Y”

97: Montana

“MCNB5S5K47H”

98: Nebraska

“Z9D4UGG8T4U6″

99: Nevada

“7NQYDQ9Y4KMP”

100: New Hampshire

“LGHTBU9ZTGR”

101: New Jersey

“RGJCMHNLSX”

102: New Mexico

“6PV39FKG6X”

103: New York

“JGVT2XV47UZ”

104: North Carolina

“T5LSAVMPWZCY”

105: North Dakota

“AUWGAXWCA3D”

106: Ohio

“ZQT75NUJH8A3″

107: Oklahoma

“HKSD3PJ5E5″

108: Oregon

“PL8GVVUM4HD”

109: Pennsylvania

“MMYC99T3QG”

110: Rhode Island

“ZR4465MD8LK”

111: South Carolina

“RY3NUDDPMU3″

112: South Dakota

“TD2732GCX43U”

113: Tennessee

“QM84UPP6F3″

114: Texas

“V7VRAYZ78GW”

115: Utah

“L7T66LFZ63C8″

116: Vermont

“DRTCS77F5N”

117: Virginia

“G3S4N42WWKTV”

118: Washington

“72M8XR99B6″

119: West Virginia

“K9BUN2BGLMT3″

120: Wisconsin

“C3THQ749RA”

121: Wyoming

With this post, we end Metal Gear Mondays – and would like to thank you for joining us these past few months, as we counted down to the launch of MGS4. But that’s not all! There’s much more to come in the following days, weeks, and months ahead! Stay tuned!


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METAL GEAR MONDAYS! – Top 12 Tips for MGS4!

June 2nd, 2008 by Brandon Laurino

Hi all!

We’ve noticed in the comments that some of you have been requesting more specifics on the gameplay of Metal Gear Solid 4: Guns of the Patriots. Who better to provide that than someone who’s writing the strategy guide? Presenting his top 12 tips for MGS4 is James Price, part of the team at Piggyback finishing up Metal Gear Solid 4: Guns of the Patriots: The Complete Official Guide.

*****

06_mgs4_screenshot_d1230_04 copy copy

James Price, Piggyback Interactive Limited:
We’ve been playing MGS4 every day for the past ten weeks, and the good news is: we’re still enjoying every minute of it. If we had a dollar for every time that someone on the team has said “Did you see…?” or “Have you tried…?”, we could probably fund Hideo Kojima’s next project, and still have spare change to buy a nice holiday home – like, say, in the Bahamas.

Okay: so that’s perhaps a slight exaggeration. But really, MGS4 has more secrets and subtle features than most games have… well, game.

MGS4 is a game built from the ground up for repeat play. As the story draws to a close, you are awarded with one or more secret emblems that acknowledge (and, in effect, rate) your performance and style of play. Usually, even veteran gamers only unlock one, perhaps two on their initial playthrough. There are a ton of these accolades in total.

Though it contains a handful of situations which have the potential to stop even hardcore players in their tracks (including one audaciously excellent boss fight puzzle), Metal Gear Solid 4 is defined not so much by what you do during play, but what you haven’t done. When you pass through a checkpoint your first reaction often isn’t to focus on what lies ahead, but to reflect on how you could have approached the previous area in a completely different way. MGS4 constantly inspires the question “What if…?” – even as the final credits crawl by, you suspect that you didn’t so much “beat” it as simply reach the end. Precious few games evoke this kind of response, and it’s a big part of what makes Kojima-san’s opus so very special.

Kojima Productions has packed MGS4 with an incredible range of hidden weapons and items, Easter eggs, dialogue sequences, post-game rewards and other such “optional” features. When you take the sheer number of tactical options into account, you realize that many players could reach the conclusion of MGS4 a dozen times, and still not have fully explored the possibilities on offer. There are gadgets and weapons that a player might completely neglect to try out (or, indeed, find), even after twenty or thirty hours of play; later, using some of them is a revelation as you realize the new strategic options they offer. Others are just fun, pure and simple.

In the meantime, check out these 12 exclusive tips to get you started with your own tactical espionage action:

1. Life Gauge

Keeping the Life Gauge topped up is vital, but it’s just as important not to panic and keep filling the gauge unnecessarily with precious items. Though you can replenish it with healing objects such as Rations and Noodles, you should take care not to waste them – especially on higher difficulty levels. Using a Ration when Snake’s Life Gauge is 80% full, for example, is plain foolish. You usually don’t need to even think about refilling the gauge until it drops below 25%. During boss fights or difficult skirmishes, you should instead equip Rations, Noodles or Regain and position them as an “active” item. Once Snake’s health reaches zero, these will be automatically used until your stocks are exhausted.

One other method of restoring Snake’s health is simply to find a safe hiding place and let him stand still. After a few seconds the Life Gauge will slowly start to creep back up. If you crouch or go prone, it will refill more quickly. If you have good cover, you’ll find that this even works during boss battles. This can be a great way of refilling your Life Gauge for free – essential when playing on a high difficulty level. Note that recovery speed depends on the condition of Snake’s other main gauge, the Psyche Gauge; the higher the Psyche Gauge, the quicker the Life Gauge refills. (Incidentally, if you have an extended break from playing MGS4 that lasts for more than 24 hours, you may notice that Snake’s Life and Psyche gauges are refilled by 20% per day. It’s hardly necessary, but a nice touch nonetheless.)

2. Psyche Gauge

The Psyche Gauge is situated directly below the Life Gauge, appearing as four separate blocks. This represents Snake’s psychological wellbeing, which has a direct effect on his performance. Essentially, the more stressed Snake is, the less effective he becomes. Keeping him as calm and focused as possible should be your main goal in terms of managing this meter. The Psyche Gauge can be refilled with certain healing items, such as Noodles; dedicated Psyche-related objects such as the Compress do not directly refill the gauge, but instead temporarily increase the speed at which it is replenished. Cigs can also be equipped to regain Psyche, but to the detriment of the Life Gauge.

As with the Life Gauge, the Psyche Gauge can also be refilled simply by staying still, and more quickly by crouching or going prone. The better Snake feels generally (not too cold, hot, wet, dirty, or overloaded) the faster his Psyche will replenish. You can tell when he’s not feeling great by observing his behavior or murmurs of discontent – if he starts feeling his age, it’s usually a direct sign that something is wrong. Finding solutions to assuage these symptoms is usually just a matter of common sense. If Snake is freezing in cold water for instance, get him out of there; if he’s overheating in direct sunlight, find some shade where he can cool down. One of the major effects of a low Psyche Gauge is that it will severely hamper Snake’s ability to aim accurately. The more stressed and hyped up he is, the more his aim will be impaired; this can have a particularly detrimental effect when he’s using a sniper rifle. Try using a scope when Snake is overanxious and you’ll see how his unsteady hands make it thoroughly difficult to make a clean headshot. The Pentazemin item can be used to temporarily improve his marksmanship when required, but preventative maintenance is always better.

3. Stress Level & Combat High

The Psyche Gauge is affected by, which is depicted by a number that appears underneath it. If Snake is sweltering in a hot, evil-smelling location, or alternatively shivering in a freezing location, his Stress level will rise. He will also become stressed if his equipment is too heavy (over 70 kg), or during an Alert phase. When Snake’s Stress level exceeds 50%, the display will turn red and he will begin to lose Psyche. As his Stress rating continues to increase, his Psyche will diminish at a great rate. However, as long Snake is not experiencing a Combat High, his Stress level can only reach a maximum of 80%.

14_mgs4_screenshot_d2210_10 copy copy

A Combat High will kick in if Snake shoots with a gun more than 100 times during the Alert phase. Notification that he is currently experiencing a Combat High will appear next to the Life Gauge. During this enhanced state, Psyche does not decrease, and any damage caused by enemies is halved. But it’s not all good news: during a Combat High, Snake’s Stress level can shoot up as far as 100%. It’s a short-term boon, but the repercussions can be painful.

4. Choosing your Equipment: Weapons

When it comes to selecting weapons, you have two important choices to make – which five weapons you have available by pressing the R2 button (which you decide in the pause menu), and which one of these five weapons you will actually wield (which you decide in the weapons window). Your chosen five should always be balanced. A good configuration would be to have a silenced weapon, a powerful submachine gun for close-range action, a sniper rifle, a grenade type, and one diversionary item such as an empty Magazine. The weapon you actually hold should obviously always reflect your immediate needs.

There are many ways to obtain new weapons or ammo. The most obvious is to search for “hidden” collectibles and pick up weapons from the battlefield, but you can also search corpses or pay a visit to Drebin’s Shop.

5. Choosing your Equipment: Items

As with weapons, you have two important choices to make here: which eight items you will have available to you by pressing the L2 button (which you decide in the pause menu), and which one of these eight you actually use (which you decide in the items window). The eight that you choose should also be balanced, although this decision is less critical than with weapons. However, the one “active” item you opt for is very important. At first, you will probably tend to equip the Solid Eye most of the time, because it gives you a better understanding of your surroundings. As you eventually acquire the knack of using the Threat Ring instead of the Solid Eye, though, you’ll soon be able to free up the item slot for something else – such as a Ration during boss fights.

To obtain new items, you can either pick up any that you find (as shown on the maps in this guide) or search bodies. You can’t buy any from Drebin so take great care not to waste anything (especially healing items such as Rations).

6. Choosing your Equipment: Weight

Items and weapons in the game have a weight stat. If the burden of Snake’s load (five weapons and eight items) exceeds 70 kg, his Stress will increase, thus reducing his Psyche and overall effectiveness. Just be sensible when it comes to weight distribution, and make sure you compensate for particularly heavy objects with at least a light one if you notice that you are approaching the 70 kg mark. This is generally only a danger when preparing Snake for a boss fight, as there’s a natural tendency to bring out rocket launchers and the like for such occasions.

7. The Solid Eye

When you first obtain this item, you’ll find life in the field infinitely easier if you keep the Solid Eye selected in your items window most of the time. This gadget, which enables the Baseline Map radar function when active, has three modes: Normal, NV and Binos. When selected, the Solid Eye will display basic data for both enemies and allies, such as which faction they belong to. As it can be too easy to accidentally open fire on your allies during a hectic firefight, this information can be decisive. You’ll find that “friendlies” are much less likely to help you if you start spraying lead indiscriminately, and they may even turn on you if suitably provoked. The information shown is color-coded. Gold, the default color, denotes a neutral character, blue indicates an ally, and red signals an enemy. The Solid Eye is also invaluable in helping you locate hard-to-spot collectable items, as it increases their visibility by placing a digital frame around them.

17_mgs4_screenshot_d2050_06 copy copy

The Solid Eye additionally has an intuitive radar system, which translates the vibes that Snake picks up from enemies, including sound and movement. It shows the relative location of all targets around you, but keep in mind that it also detects animals – which can be rather disconcerting if you’re in location filled with rats, for example. The NV or Night Vision mode is a special goggle that enables you to see more clearly in dark areas, as well as spot hidden items more easily. Scanning a dark room with NV active is sometimes the quickest way to assess its contents. If you wish to zoom in to view a distant point, simply select the Binos option, and then press up or down on the directional pad.

8. The OctoCamo

Snake’s OctoCamo system goes way beyond the camouflage system found in Metal Gear Solid 3, and has several different modes. In Automatic mode (generally speaking, the most effective), it enables Snake to blend in with the textures and colors of his surroundings. In order to enjoy the functionality of Automatic mode, Snake must either be prone or pressed up against a wall and remain motionless. After a short pause, you will notice his suit change to match his surroundings; a sound effect accompanies this process. If you check the Baseline Map in the top right-hand corner, you will see Snake’s Camo percentage increase as the transformation takes place.

In Manual mode, you choose one specific camo pattern for Snake that doesn’t automatically adapt itself to the environment. This is only really effective if you are prepared to alter it as Snake’s surroundings change, and is also limited to “memorized” surfaces and terrains that have been previously stored.

9. The Threat Ring

The Threat Ring is a translucent circle that appears around Snake’s body when he crawls or crouches during a few seconds. The best way to explain its function would be to describe it as Snake’s “intuition”: it indicates the presence of any people, creatures or active objects (such as vehicles) within Snake’s immediate vicinity. Any such dangers are represented visually by waves that correspond with the position of each potential threat.

The higher the “wave”, the closer (and, sometimes, larger) it is. For example, a soldier that is standing some way away from Snake will only appear as a faint bump in the ring, while multiple enemies standing close by will cause the Threat Ring to undulate like a digitized Rocky Mountains. It’s a brilliantly instinctive way of instantly assessing Snake’s current situation. Once you get to grips with it, you’ll find that the Threat Ring can be just as reliable as the Solid Eye in terms of enemy detection.

The Threat Ring stays permanently active whenever you crawl, or when you crouch-walk at the slowest speed. If you stand up, move at a faster pace, or ready a weapon, it will immediately disappear. Its efficiency is governed by Snake’s current Psyche level: the lower the gauge gets, the smaller and more difficult to “read” the Threat Ring becomes.

10. The Metal Gear Mk. II

Metal Gear Mk. II is a mobile terminal that can be selected from the Items menu and controlled manually. Use the left analog stick to move it around, but don’t forget to activate its stealth camo function with the X button if there are potential aggressors nearby. This ensures that Mk. II is hidden from the naked eye, though it can still be detected by infrared sensors. Use Mk. II to remotely reconnoiter areas while Snake lies low, or even have it knock out isolated soldiers with its electric shock device by holding the L1 button and then pressing the R1 button. You can also press the Triangle button while controlling the robot to perform a variety of context-sensitive actions, such as disarming traps, knocking on walls to distract enemies, and flicking light switches. When you’re done, tap the L2 button or change to a different item to return control to Snake.

Mk. II may not be big enough to wreak havoc in the manner of its much larger namesake, but never less than useful – especially if you favor stealth over direct confrontation. It’s also invaluable during the Mission Briefing cutscenes at the start of each Act, where you can control it to explore the Nomad and collect hidden items. It’s also handy for exploring ventilation shafts, removing the need for Snake to crawl laboriously for minutes at a time.

However, the use of Mk. II is not without drawbacks. The most important thing to remember is that Snake is vulnerable to discovery and sneak attack while piloting it. Secondly, Mk. II consumes battery power at a voracious rate, particularly when its stealth functionality is active. Finally, the device has a limited range, so it’s not possible to use it to explore large areas unless you regularly reposition Snake.

11. The Art of Stealth

It can’t be emphasized enough; stealth is the key to success in MGS4, just as it was in all previous installments. Certainly there will be times when direct aggression is best or unavoidable – especially in your first playthrough – but for the most part it’s vital that you learn the art of sneaking. How you move and the stance you adopt is of paramount importance. Though there will be occasions when it’s safe for you to run upright without a care in the world, you’ll usually find that it’s best to adopt either the crouch-walk or crawl stance. Bear in mind, though, that you’re far from immune to detection when crouch-walking – it can still be rather noisy, with the reduced Camo rating reflecting Snake’s increased visibility.

Trust your senses and let your ears be your guide. If you can hear Snake pattering across a wooden floor, then so can the enemy. Slow it down, and above all be patient. Crawling is always more effective than crouching in stealth situations. With your body flattened to the floor, making regular pauses to enable the OctoCamo to adapt to new surfaces, you can easily maintain a Camo rating in excess of 65%, even while moving. On the downside, you’re slower to react when crawling on your belly, especially if you’re attacked from close range.

Observation of the enemy is another key aspect of effective sneaking. It won’t matter in the slightest how quiet you are if you inadvertently stumble directly into the path of a patrolling soldier. Take time to observe the enemy’s patterns of movement from behind cover. Careful observation should enable you to figure out when to move and when to stay put. Whether you wish to use this information to bring targets down silently, or merely sneak past when their back is turned, is entirely up to you. It’s also prudent to make use of the gadgets and objects at your disposal. For example, Metal Gear Mk. II is a vital tool for scouting an area without attracting unnecessary attention.

As far as weapons are concerned, nothing arouses the attention and ire of surrounding troops like a deafening hail of machine gun fire. It’s no good diligently crawling with care in full camouflage gear, only to bring the enemy swarming to your position with an ill-judged salvo of bullets. Use of silenced weapons or CQC is absolutely essential. One well-aimed headshot or smoothly-executed CQC attack will fell your quarry instantly and silently, but botched attacks or poor marksmanship can give your target the chance to call for help. A headshot is also more potent with anesthetic weapons – it generally results in a swift takedown, with enemies losing consciousness instantly.

Your Solid Eye’s Night Vision function can be extremely effective when it comes to tracking enemy movements, as it reveals the footprints left by patrolling guards. Don’t overuse NV, though, as it actually emits a low noise while active, and may alert a sharp-eared soldier.

15_mgs4_screenshot_p1140_01 copy copy

12. Maximizing Battle Efficiency

“Efficiency” actually depends on what your goals are. Naturally, if you’re trying to achieve a no-kill playthrough, you won’t have the same priorities as when your bloodlust dictates that you shoot everyone and everything in sight. But overall, the following tips are true in most instances.

  • Aiming for the head works a treat (headshots usually result in instant death/unconsciousness, or increased damage on bosses).
  • Using upgraded weapons (scopes, red dots, et al) makes you more accurate and effective.
  • When surrounded, activate Auto Aim mode to quickly eliminate all enemies (change targets by pressing left or right on the right analog stick). This is less effective on higher difficulty settings, though.
  • Choosing the right location is important. For example, a high vantage point works best if you are sniping, it pays to operate from a defensible position during combat, and picking a secluded spot to silently take down a target is always sensible.
  • Press the R3 button to turn Snake to face the camera direction. This even works when he’s lying down or manning a turret.
  • Make sure militia/rebel fighters are friendly to you by helping them out as much as possible during battles, especially when they ask you to. Make a point of not aiming at or (however inadvertently) shooting them.
  • Never fight if you’re in a weak or dangerous position, especially a location that exposes you to fire from several directions. If in doubt, bolt for cover.
  • Always try to eliminate your most dangerous opponents first. Snipers and turret operators should obviously be your principle targets.
  • Be sure to reload frequently to avoid the dreaded “dead man’s click”, and have weapons prepared in reserve for more unrelenting assaults.
  • Conserve valuable items and ammo, and try to save your most powerful weapons for the strongest targets.

MGSguide

Metal Gear Solid 4: Guns of the Patriots: The Official Guide will be launched on June 12.


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METAL GEAR MONDAYS! Video! Screens!

May 27th, 2008 by Brandon Laurino

Happy Memorial Day all! We hope you are enjoying your holiday!

As Metal Gear Solid 4: Guns of the Patriots inches closer to its release date on 06.12.2008, the media pours in…

From our recent Konami Gamer’s Night, in case you missed it, we are happy to present this stunning “movie-style” Metal Gear Solid 4: Guns of the Patriots cinematic trailer. It has the “movie guy” voice and everything!

Also, we’ve released a bunch of new screenshots from Metal Gear Solid 4: Guns of the Patriots that reveal new locations, and much more. WARNING: MAJOR SPOILERS AHEAD!

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Many more here.

With just a couple of weeks left until launch of Metal Gear Solid 4: Guns of the Patriots, things are going to heat up even more! Stay tuned right here on the PS Blog and at Konami.com!

Once again, happy holiday!


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METAL GEAR MONDAYS! MGO Widget Launches

May 20th, 2008 by Brandon Laurino

Hi all!

To kick things off this week, we are happy to reveal the MGO widget!

As you can see, it has a countdown clock, news, video, screens – and more coming in the following weeks. You can embed it into your MySpace, Facebook, iGoogle, or personal website (use the MySpace embed code for that) – simply click the “ADD WIDGET” button in the upper-right. Please try it out, add it to your own pages, show your love for Metal Gear and stay connected!

Metal Gear mania continues with tons of content rolling out all across the web…

GameTrailers has posted the second installment of their incredible Metal Gear video retrospective. Once again, be warned, it covers the whole series history in extreme detail, and contains MAJOR SPOILERS!

On the Metal Gear fan video front, via Kotaku, there is this INCREDIBLE remake of the anime Lupin III opening, fully animated in pixel art with the Metal Gear characters! Amazing!

Lastly, from the Konami Gamer’s Night last week, tons of Metal Gear Solid 4: Guns of the Patriots coverage all over, as people got to play the final build that evening – which includes impressions, screens, and videos! Follow the links to get the scoop!

As always, stay tuned here on the PS Blog and at Konami.com for more Metal Gear!


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MGS4 Limited Edition PS3 Hardware Bundle Details!

May 16th, 2008 by Brandon Laurino

Hi all!

As mentioned in Monday’s post, last night was Konami’s Gamer’s Night in San Francisco. We announced a whole slew of new titles, had special guests like Mr. Kojima show up, and – of particular interest to the readers here, based on the comments – announced details of the Gun Metal Gray MGS4 Limited Edition PS3 Hardware Bundle! You can see details on all the new announcements at our special Konami.com Gamer’s Night feature here, and I’ll give you some details on how the MGS4 Limited Edition PS3 Hardware Bundle orders are going to work right now!

PLEASE NOTE: This is NOT the previously revealed MGS4 Standard Edition 80GB PS3 bundle!

The MGS4 Limited Edition PS3 Hardware Bundle will be available exclusively from Konami.com, you can actually hit the link and “Wish List” it right now (hint, hint). The price is $599.99 and it comes with the Gun Metal Gray PLAYSTATION 3 system with a 40GB hard drive, the bundle also includes a matching DUALSHOCK 3 wireless controller and Metal Gear Solid 4: Guns of the Patriots Limited Edition game.

MGS PS3 Silver

The MGS4 LE game box contains: The Metal Gear Solid 4: Guns of the Patriots game, which includes Metal Gear Online, enabling you to take part in the ultimate multiplayer squad based tactical shooter. An exclusive Blu-ray disc including over 2 hours of additional content - “Hideo Kojima’s Gene”, a behind-the-scenes vision of Hideo Kojima’s production team & game and “The Making of Metal Gear Solid 4: Guns of the Patriots” documentary. As well as, the official Metal Gear Solid 4: Guns of the Patriots CD Soundtrack, including 16 never-before-released tracks by Harry Gregson-Williams (Shrek, Armageddon, The Rock), Nobuko Toda, and Ennio Morricone.

Pre-orders for the bundle will begin on Monday May 19th, 2008, and again, is in very limited supply. Only one per customer. We will be releasing limited quantities of stock day to day until completely sold out, so for notices about stock availability please stay tuned right here on the PS Blog and at Konami.com !


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METAL GEAR MONDAYS! MGO Beta Finished

May 13th, 2008 by Brandon Laurino

Hi all!

As many of you know, the MGO Beta came to a close late last night, and we would like to extend our most sincere thanks to all of you who participated, for your time and efforts to play and give us feedback on MGO. We had a great time, and we hope you did too!

Last Wednesday as announced here on the PS Blog, before the end of the MGO Beta we sent out a challenge to the top ranked clans in the MGO Beta to play vs our Kojima Productions/Konami team. Many thanks to the clans who participated, and all of the clans that wrote in to try to play. We truly wish we could spend all day playing, and fit everybody in, but we had very limited time – and we appreciate your patience and understanding. If you enjoyed playing, would have liked to participate, or would love more organized MGO competitions in any case, fret not – this is only the tip of the iceberg, and we have lots planned following the launch of MGS4/MGO…

I would like to extend a special thanks to the clan leaders who quickly rushed to organize and confirm their rosters for the competition: Nozdeuce of NeoGaf, Paradox Bat of W.O.L.F., THE-BIGGER-BOSS of Venom, Solid Tanuki of CheapAssGamer, and SwiftFox of SpecialOpsGroup – and, once again, all the clan leaders I chatted with who were interested to play.

Every match was an absolute blast for us to play, and for the most part, every round was extremely close. We had an amazing time chatting and playing, everyone was incredibly skilled, and really nice. NeoGaf clan member Freeman did a great job capturing and posting some videos from the NeoGaf vs KP/Konami match. Freeman has a tremendous opening from our first round of the first match, quickly laying waste to a few of our KP/Konami team members…

You can catch Freeman’s other video from the match here, where extensive use of Night Vision is employed.

Full match results after the jump.

Next, I’d like to call out that GameTrailers has posted the first installment of their incredible Metal Gear video retrospective. Be warned, it covers the whole series history in extreme detail, and contains MAJOR SPOILERS!

Lastly, in case you didn’t know, Wednesday night is Konami’s “Gamer’s Night” in SF – an event where we invite the press to come and check out Konami’s product lineup. There will be many long awaited and surprise announcements, special guests, and much more. Stay tuned right here on the PS Blog and at Konami.com!!!

Match 1
Map: Blood Bath
Type: Team Death Match
Length: 4 mins.
Rounds: 2
20 Tickets

Match 2
Map: Midtown Maelstrom
Type: Base
Length: 5 mins.
Rounds: 2

7:00 PM – Clan: NeoGaf

Match 1
R1: Konami
R2: NeoGaf

Match 2
R1: NeoGaf
R2: Konami

7:25 PM – Clan: W.O.L.F.

Match 1
R1: W.O.L.F.
R2: W.O.L.F.

Match 2
R1: W.O.L.F.
R2: Konami

7:50 PM – Clan: Venom

Match 1
R1: Konami
R2: Konami

Match 2
R1: Konami
R2: Konami

8:15 PM – Clan: CheapAssGamer

Match 1
R1: CheapAssGamer
R2: Konami

Match 2
R1: CheapAssGamer
R2: CheapAssGamer

8:40 PM – Clan: SpecialOpsGroup

Match 1
R1: SpecialOpsGroup
R2: Konami

Match 2
R1: Konami
R2: Konami


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MGO Beta Competition!

May 8th, 2008 by Brandon Laurino

Hi all! In the most recent Metal Gear Monday post, I mentioned that we were working on a Metal Gear Online Beta-related surprise this week. As the Beta nears its end this weekend, we are pleased to be able to offer a very special, one-time opportunity to the top ranking participants.

A select number of top clans will receive an invite to play the MGO Beta competitively against the Konami team. The invites will start going out tonight (Wednesday May 7, 2008) through tomorrow morning, via the MGO Beta in-game mail system, to the selected clan leaders. If you receive an invite, Konami will communicate with you regarding your entry status, steps to participate, and scheduling of the match should your clan be selected. Invites will be coming from me personally, my character, named simply, “Brandon”. Do not communicate with or provide any information to anyone else who may claim to be representing Konami.

The matches will take place tomorrow night Thursday May 8, 2008 starting at 7pm PST. If you qualify for entry, your clan will be given a time slot between 7pm PST and 9pm PST. We will also provide match details in advance. Matches will be 5v5, 5 on the Konami team, so if your clan has more than 5 members, you will need to select and coordinate who will be playing.

Please stay tuned to the MGO Beta site for all the latest news on this special MGO Beta Competition!


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METAL GEAR MONDAYS! The Mysterious Trailers …

May 6th, 2008 by Brandon Laurino

Hi all!

In case you missed it, a mysterious Metal Gear trailer appeared online last week, recalling a famous location from MGS1. If you haven’t seen it yet, just direct your attention to the video below …

Of course, we can’t go into detail about what it actually means, nor do we want to spoil anything for you here - but, please, don’t let us hold back your imaginations …

Likewise, another mysterious trailer was released on April Fool’s day, in “disguise” …

As many now know, this is in fact a trailer for MGS4, and reveals some of the incredible first few gameplay moments of the MGS4 itself.

If you had missed either, we thought we’d point them out here, as they both show off some substantial teasers for what awaits.

Otherwise, we are working on some surprises in store for later on in the week, as we come to the close of the MGO Beta period. Please stay tuned here on the PSB!

Cheers!


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METAL GEAR MONDAYS: New MGO Beta Content!

April 29th, 2008 by Brandon Laurino

Hi all! Welcome back to Metal Gear Mondays! It’s certainly been a busy week, and once again, we’d like to take a second to thank you for all the great compliments and feedback from our previous installments – and of course, your enthusiasm for all that is Metal Gear!

We’ll pick up where we left off … As many of you know, gameplay of the Metal Gear Online Beta for the PLAYSTATION 3 is well underway as of the time of this post – please see the last bunch of Metal Gear PS Blog posts for full details on the Metal Gear Online Beta program and content to date.

First, we’d like to clarify, once again, because we see people still asking about this - Metal Gear Online comes with Metal Gear Solid 4: Guns of the Patriots. It is not a separate product. Metal Gear Online is the online multiplayer component of MGS4. We will be expanding MGO over time through new downloadable content (DLC), such as, maps, weapons, skills, and much more.

MGO is not a paid subscription service, you can play online totally free right out of the box - we know some of you thought there might be some payment because of the last step of Konami ID registration, but that is to confirm your identity for future potential microtransaction content updates (you don’t have to register any payment info right now anyhow). There is no payment necessary to play, and - again - that is for future potential microtransaction content updates, when that content is available, should you want it.

Good news – for those of you who might not have yet received a Unique Product Voucher Code (UPVC) to download the MGO Beta client, there are still a few opportunities to obtain one from the very limited batch of UPVC’s being given away now through our promotional partners at IGN, Games Radar, and the Mad Gamer Network – and some of you PS GAP members should have a special surprise in your inbox too J. Please carefully follow the instructions on our partner’s sites for your chance to win! Again, this batch of MGO Beta UPVC’s are available in an EXTREMELY limited quantity, so don’t wait, hurry and register now!

Next, we are happy to announce NEW content for the MGO Beta is LIVE NOW!

We have included one new map Midtown Maelstrom

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This is a part of the Middle East stage in MGS4. This consists of some main streets and alternate routes. Numerous alleys are in between buildings, and are dark, narrow, and very confusing.

Next, we have released a new gametype rule, Sneaking Mission.

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In this rule, there will be one character and two teams in the game. Snake, Red team, and Blue team. Snake’s mission is to collect a certain number of dog tags, by having other players stunned or held up. Red and Blue teams’ mission is to defeat Snake certain times or defeat more players in the opposing team. If more than 10 people are in the game, another player may play as Snake’s mini robotic sidekick Mk. II, to assist the Snake player. If you are playing as Snake, you have many of his incredible abilities available to you – such as the camouflage!

There are some other random things about MGO and the MGO Beta that we’d like to address:

You may not have noticed, but in the MGO Main Menu, you can access the Community Site right from in game. You can also access it here http://mgo2web.konami.com/us/community/ from a PC/web browser at any time. You need to have created a character to access the site. Once inside, you can manage and view your friends, clan, profile, stats, blog, and there will be many other features introduced over time. Additionally, you can post feedback in the forum, and this is really the best place to get your MGO feedback to us (yes, we do also try to read all the comments here at the PS Blog and elsewhere – and, I’m sorry, I wish we had time to respond to each and every one – we try to address as much as possible in these posts).

Another issue is it seems some of you have had issues activating your mics – please make sure you have connected your USB/Bluetooth mic correctly via the PS3 system settings. If you have, then simply hold down the select button in-game, and you will see a message appear that your mic is on as well as a mic activity status message with your name (if you’re speaking), if you are in a lobby you will see a flashing mic indicator next to your name.

Please also try out the training modes in game thoroughly, as they can be helpful for newcomers and veterans alike. Here you can learn the intricacies of CQC, weapons, movement, and just about any other gameplay question you might have. There are also extensive options in game for tweaking your controls (e.g., inversion, camera speed, weapon shortcuts, etc), ui, and much more – please be sure to take some time to set up MGO exactly how you like!

Lastly on MGO, to add a friend, you want to do a player search by their character name (not Konami ID or Game ID), which are case sensitive (e.g., Hideo and hideo could be separate characters). Please note, your friend must be logged into MGO at that time to appear (otherwise you’ll get a “not found” error). To check up on your friends, just go to your Friend List inside the Personal menu. Your added friends will appear here, and if they are online, it will show what lobby they are in too (if its unranked and they’re in game, you can join them immediately, if there’s room in their game).

Please don’t forget to check out the latest KOJIMA PRODUCTIONS REPORT from Ryan Payton at Kojima Productions in Japan!

We’ll see you here next week on the PS Blog, for the next installment of Metal Gear Mondays!


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