Want more R2? Grab GamePro

Post by: James Stevenson on July 2nd, 2008 | File Under Uncategorized

Resistance 2 GP cover

Want to read everything about Resistance 2’s 300-foot tall, skyscraper-smashing Leviathan? Then you’ll want to pick-up of the August issue of GamePro Magazine! In the 10-page Resistance 2 cover story, you’ll see the first details and images of one of our boss Chimera, which we call the Leviathan. In addition, GamePro got the chance to play through a lengthy segment of our Chicago single-player level, and checked out our 8-player online co-op and competitive multiplayer. The issue is hitting subscribers now and goes on newsstands early next week, but if you really can’t wait, here’s a sneak peak at a couple of the new screenshots below.

R2 LEVIATHAN R2 CHICAGO THEATRE

Obviously, you’ll have to go buy the magazine to see more of Resistance 2, which also features an exclusive three-page fold-out cover showing some art our team created of Nathan Hale in Chicago and a few other surprises. Check out a preview here

If you are a Resistance fan, this issue is a must-have.

Next up for us is E3. We’re working hard to prepare for the big show. Stay tuned for lots of new info from us soon.

As always, Bryan Intihar and I will be around answering your questions in the comments section.

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Resistance 2 at E3 judges’ day

Post by: James Stevenson on May 17th, 2008 | File Under Uncategorized

Hey everyone,

Greetings from E3 Judges Day! We’re here at the Roosevelt Hotel right in the center of Hollywood showing the press the biggest PlayStation titles for the year. I’ve had a chance to hang out and play some Killzone 2, Pixeljunk Eden, SOCOM: Confrontation, Little Big Planet and even Buzz PS3, so there are plenty of games for the press to check out. Now, of course, I’m here with Insomniac President and R2 Creative Director Ted Price as well as Assistant Creative Director Colin Munson. We’re talking to key journalists about Resistance 2, plus demoing our new 60-player multiplayer mode called Skirmish. This is the first opportunity for the press to get their hands on the game in the US, and we’re really excited to show off the multiplayer. We think we’re taking one of the best parts of Resistance: FOM to an entirely new level.

Resistance 2

Our philosophy for Resistance 2 multiplayer is “Massive Battles, More Intimacy.” We’re accomplishing this by focusing the 60-player games into battles within battles. This basically means that you should constantly feel like you’re playing an important role in a larger war…every single game. Tying into that are what we’re calling rival squads as well as a rewards system that recognizes just about everything positive you can do in-game. It’s addictive. If you want to hear more about this new mode, you should check the latest episode of our podcast, The Full Moon Show. We talk about all the fun we’ve been having playtesting it over the past few weeks. You can download it at http://www.insomniacgames.com/podcast/podcast.php.

Resistance 2

The multiplayer level we are demoing is set in Scotia, California, which is in the Redwood Forest. One thing we’re really excited about with Resistance 2 is the diversity of the environments across the United States, and we’re definitely taking advantage of it. To prove my point, we’re giving you a glimpse of a few screenshots of one of our single-player levels, Chicago. You’ll see one of our new enemies in these screens, the Grim, as well as some of the advances we’ve made graphically with our lighting technology. We’ll be blowing this level out in the August issue of Gamepro magazine and Resistance fans, you can’t miss it.

Resistance 2

Speaking of screenshots, we know from listening to our fans that you always want more. But have you ever wondered exactly what goes into a screenshot?

They aren’t as easy to take as you might think when the game is in the middle of development. My fellow Community Manager Bryan Intihar just got his first experience of the pain it can be at times, to check out his blog on the matter, click here.

That’s all for now, but Bryan and I will be answering your questions in the comments as always.

JS

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Resistance 2: “It Begins”

Post by: James Stevenson on April 15th, 2008 | File Under Uncategorized

Hey everyone! We’ve been working hard getting Resistance 2 ready for its fall release. Right now we’re play-testing 60-player multiplayer and eight-player co-op daily, while tweaking sections of our single-player levels. Needless to say, the game is rapidly progressing and every time we play there are new assets and tech going in.

We’re not quite ready to take the lid off the new stuff we’re developing (there’s quite a lot!). But in the meantime, we did want to share with you a teaser trailer we’ve been using internally. Titled “It Begins,” the trailer discloses some new hints about R2 story direction that I won’t spoil for you here.

But the best part is that we tell you exactly when we’re going to deliver more – much more. The next trailer and worldwide gameplay footage debut will be on the June 13th episode of Gametrailers TV with Geoff Keighley (it’s a full episode covering R2).In the meantime, check out the teaser, and don’t worry, you’ll be hearing more from us before June. Check out the April 17th Full Moon Show Podcast (www.insomniacgames.com) for more details about the teaser and about R2. And, if you have any questions, Bryan Intihar and I will be hanging out in the comments section tonight to answer them!

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